Slaves can be ordered/controlled by anyone in the Household of their Master Slaves that do happen to leave will be Summoned back to the lot They will not be allowed to leave (Unless they are about to give birth) Slaves will be forced to stay at the lot of their Master. Wrist bindings prevent interactions involving the handsĪnkle bindings prevent interactions involving the feet Various Bindings can be applied to Slaves that may prevent performing some tasks Slaves may be blocked entirely from performing specific types of interactions such as cooking, having fun, taking showers, etc. Sold Slaves appear at the household of the NPC that owns them and work there as though they were enslaved by your own household. This changes the price they will pay as well as their chance to buy.Įxtensible! Custom Buyer Profiles may be added to Sim Snatcher via Tuning Snippets. NPCs are given a Buyer Profile that determines which types of Slaves they are looking for. Slaves with a high obedience may discipline, train, and mentor other Slaves autonomously, they also sell for loads more money.ĭiscipline and train Slaves to increase their Obedience. Low obedience will lead to Slaves being Mischievous and Mean and they sell for less than normal. Scheduled tasks may be updated and/or modified. Schedule a Slave to perform any type of task (excluding social interactions) on a daily basis at any time of the day. Repair broken objects as well as fix broken Servo SimsĬlean messes, mop puddles, and clean dirty objects. Slaves have increased autonomy to tend to the following needs. Increased awareness of their own needs (Hunger, Energy, etc.) and will tend to them better than the vanilla game! Enslave Sims (Teen through Elder for both Master and Slave only!), train them, order them around, and sell them to other Sims. ![]()
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